static const DWORD ps_shader_io_1_code_dxbc[] =
{
    0x43425844, 0xb1086223, 0xe7e2bda0, 0x5861ac5b, 0xba231eed, 0x00000001, 0x000001d8, 0x00000003,
    0x0000002c, 0x0000009c, 0x000000e8, 0x4e475349, 0x00000068, 0x00000003, 0x00000008, 0x00000050,
    0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000080f, 0x0000005c, 0x00000000, 0x00000000,
    0x00000001, 0x00000001, 0x00000101, 0x00000061, 0x00000000, 0x00000000, 0x00000003, 0x00000002,
    0x00000407, 0x505f5653, 0x5449534f, 0x004e4f49, 0x544e4955, 0x4f4c4600, 0xab005441, 0x4e47534f,
    0x00000044, 0x00000002, 0x00000008, 0x00000038, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
    0x0000000f, 0x00000038, 0x00000001, 0x00000000, 0x00000001, 0x00000001, 0x0000000f, 0x545f5653,
    0x45475241, 0xabab0054, 0x58454853, 0x000000e8, 0x00000050, 0x0000003a, 0x0100086a, 0x04002064,
    0x00101082, 0x00000000, 0x00000001, 0x03000862, 0x00101012, 0x00000001, 0x03001062, 0x00101042,
    0x00000002, 0x03000065, 0x001020f2, 0x00000000, 0x03000065, 0x001020f2, 0x00000001, 0x05000056,
    0x00102022, 0x00000000, 0x0010100a, 0x00000001, 0x05000036, 0x00102012, 0x00000000, 0x0010103a,
    0x00000000, 0x05000036, 0x00102042, 0x00000000, 0x0010102a, 0x00000002, 0x05000036, 0x00102082,
    0x00000000, 0x00004001, 0x00000000, 0x0500001c, 0x00102082, 0x00000001, 0x0010102a, 0x00000002,
    0x08000036, 0x00102032, 0x00000001, 0x00004002, 0xdeadbeef, 0x00000000, 0x00000000, 0x00000000,
    0x05000036, 0x00102042, 0x00000001, 0x0010100a, 0x00000001, 0x0100003e,
};
#ifdef __GNUC__
#define UNUSED_ARRAY_ATTR __attribute__((unused))
#else
#define UNUSED_ARRAY_ATTR
#endif
UNUSED_ARRAY_ATTR static const D3D12_SHADER_BYTECODE ps_shader_io_1_dxbc = { ps_shader_io_1_code_dxbc, sizeof(ps_shader_io_1_code_dxbc) };
#undef UNUSED_ARRAY_ATTR
